The word 'splace' (Platzgeist) came about in 1994 during the development of
an experimental user interface at the New Media department at the Art Center college of design in Pasadena, California and presented at the
Digitale'96 organized by
Academy of Media Arts, Cologne, Germany.
The fluid Nature of the proposed interface, which fundamental concept is to experience data in a non-Cartesian, non-linear mode, highlighted by the interconnectivity and thematic relevance between data nodes. The resulting approach to data sorting and serving proposed a paradigm shift Schnaas referrers to as "topographies of meaning." The implicit spacial reference stemmed from the idea that the computer screen's surface could –or should, be treated as a continuous plane connected seamlessly (or stitched) at all four sides, basically extending and stitching the 'x' and the 'y' axis, rather than the conventional, endless vertical scroll. The resulting dietetic space would then take the form of a 'Taurus' or dough nut shape. This digital mass or body's surface provides the recordable and remember-able topography on which data particles assemble and rearrange themselves (spacial) according to relevance based on meaning in the search process (temporal), effectively pointing at a need to define the notion of being-in-space or what Schnaas referred to as the "sense of place". Sense of place + space = splace.
Time and space are essential to the notion of 'Splace' because in the process of mapping during a search 'meander', the mind accumulates the pathways in a cumulative process H.Bergson refers to as memory.
In "Matter and Memory", H.Bergson proposes to the idea of memory as intuition. Memory is an important element in what Bergson termed 'multiplicities', which he divides into 'qualitative' (heterogeneous) and 'qualitative' (homogeneous). The concept of multiplicities are important for the development of 'splace' because data itself can be clustered in groups or 'clouds' according to meaning. Its hereto- or homogeneous values is determined by the semantic perspective on the data.
In "been be coming" an experimental text and image book published by Schnaas in 1994 during his graduate studies in Switzerland, he created a serial meander through the thesaurus dictionary starting with the word 'PLAY', then arbitrarily selecting a synonym from the related cluster and using that as the next leading word in the following page. The same process was applied to all subsequent words creating a chain of meaning which was then force-looped back to the word 'play', demonstrating in the process, language's own perversity through its relativity of signification. The experiment evoked an allegorical visual not to dissimilar in concept from the current 'Visual Thesaurus" however, the relevant feature of this exploration was the linear trajectory defined by the choices of words, because it represented the experiential trajectory through the mass of data, what Bergson refers to as 'duration'. The difference in the general(absolute) meaning of each word is what Bergson terms as heterogeneous in each part of this qualitative multiplicity, in this case each word. The cluster of synonyms surrounding each word represent the gradual shift of meaning blending into the next word.
Splace presents data in motion, meaning all relevant data to the original point selection gravitates as if magnetically, to the lead data bit in degrees of relevance, effectively clustering or forming a cloud or what he then referred to as a "school of fish", so that, what Bergson steadfastly proposed was not representable, the gradual, the motion in a duration, was in fact the substance in which meaning transformed according to the position in space and the place defined by the meanings formed by each fish school or constellation of data.
Splace data bits (SDBs) are rich in media. Each sprite –or data bit, is in fact a fully characterized node containing an individual sound or 'chirp', an 'icon', and and rich audio-visual content, and is linked to every other relevant bit of data in the Splace cosmos –the Taurus. This systemic approach to viewing data was originally inspired by Deleusian writings on non-linear theory.
The original prototype for this user iinterface was generated in Macromedia director fully coded in 'Lingo' by:
SPLACE = PLATZGEIST
SPLACE = Platzgeist
“The sense of place”
Platzgeist = SPLACE (ambiguity between ‘place’ and ‘space’ –which I detect in the specific use of the word ‘platz’) and ‘geist’ the ‘sense’ of something (spirit, soul, ghost). So the ‘sense of place’ in space is ‘splace’.
www.platzgeist.net
www.splace.net
Auf deutsch:
Platzgeist = SPLACE (Mehrdeutigkeit zwischen ’ Platz ’ und ’ Raum ’ – die ich im spezifischen Gebrauch von dem Wort ’ platz ’ ermittele) und ’ geist ’ die ’ Richtung ’ von etwas (Geist, Seele, Geist). So ist die ’ Richtung des Platzes ’ im Raum ’ splace ‘
relevant diagrams of the morphology of the web as place:
http://www.flickr.com/photos/36521959321@N01/44349798/
http://flickr.com/photos/kosmar/62381076/
relevant discussion on web ‘clouds’ and ‘bubble maps’: (reply with a notation on the term platzgeist)
http://flocksucks.wordpress.com/2005/11/21/web-20-retards-need-to-read-more-tufte/
Good discussion on wed data articulation:
http://nonfiction.ig-gestaltung.de/archives/2005/11/16/order-makes-the-web-go-round-latch/
. Reply with: the sense of place in the web is data driven. Indexical data (or LATCH as referred to in there) gives degrees of relevance, hence the sense of place: platzgeist.
Last year a fellow artist in Canada, Theo Sims, happened upon the word 'splace' as well but gave it a different context of meaning by likening it to 'splice' as in "to edit together" like in a montage:
http://www.recirca.com/reviews/2005/theosims/ts.shtml